Monday, January 31, 2011
Sunday, January 30, 2011
Saturday, January 29, 2011
Daily Game Jan 29 - Farm of Souls
Friday, January 28, 2011
Daily Game Jan 28 - Cuboy Quest
Thursday, January 27, 2011
Tuesday, January 25, 2011
Daily Game Jan 25 - Armor Mayhem
Logitech’s New M515
This new wireless mouse from Logitech is really awesome for a simple reason—it has a sealed bottom. That means you never have to worry about your track ball getting clogged with gunk or your optical sensor having its view blocked by lint balls from outer space.
In addition, it’s got a built-in hand detection sensor that lets this thing shut itself off (technically go into sleep mode) when you’re not touching it. That means that a battery will last you up to two years because you won’t ever “forget” to shut it off.
One of the biggest problems encountered by most people who have built their home entertainment systems around a media center or home-theater PC is the fact the controls can be often clunky or not particularly comfortable, and in order to mitigate this issue, Logitech has just released their Wireless Mouse M515, a mouse designed specifically for living-room use.
It’s also got a pretty slick scroll wheel on top that’s billed as “hyper-fast” (whatever that means). The little horizontal grooves are pretty cool too and give you that little bit of extra control that all PC users crave. It functions on wireless USB technology and comes with its own cute little nub of a receiver so you don’t have to worry about Bluetooth connectivity.
This little rodent is going to hit the European market in April and make the jump across the pond sometime after that. There’s no official word on pricing stateside but it should be under $80.00.
Specs aren’t yet available on the official Logitech website but keep an eye out.
Monday, January 24, 2011
Daily Game Jan 24 - Deadly Venom 2 - Origins
Saturday, January 22, 2011
Daily Game Jan 22 - Ancient Powers NX8
Friday, January 21, 2011
Daily Game Jan 21 - Massive war 2
Thursday, January 20, 2011
Daily Game Jan 20 - Dungeon Developer
Play as the dungeon. Develop yourself in such a way that the band of adventurers will get to the 15th floor and slay the dragon.
Dungeon Developer is powered by dailygame.org
Wednesday, January 19, 2011
Daily Game Jan 19 - Robot Clashes
In this strategy game you have to buy and upgrade your gear, and then drop it for your robots to pick up and use.
Robot Clashes is powered by dailygame.org
Tuesday, January 18, 2011
Daily Game Jan 18 - Defend Fishboat
Monday, January 17, 2011
Daily Game Jan 17 - Mecharon 2: Survival
Sunday, January 16, 2011
Daily Game Jan 16 - Sydney Shark
You are a not-so-friendly shark or the cost of Sydney. Eat away and destroy as many objects as you can.
Sydney Shark is powered by dailygame.org
Saturday, January 15, 2011
Daily Game Jan 15 - Bomboozle 2
Bomboozle is a fresh puzzler in which bombs are your best friend! Clear the pesky blobs by drawing paths connecting three or more of the blighters, or set off a bomb for even greater carnage. Keep your wits about you though or you'll come undone!
Bomboozle 2 is powered by dailygame.org
Friday, January 14, 2011
Daily Game Jan 14 - Microcosmic Shooter
Part adventure, part action. Take the role of a boy that has been shrunk and must now fight the mosquitoes for survival.
Microcosmic Shooter is powered by dailygame.org
Thursday, January 13, 2011
Daily Game Jan 13 - Lofty Tower 2
Place the blocks on top each other to pass the height requirement. Don't let any of the blocks fall!
Lofty Tower 2 is powered by dailygame.org
Wednesday, January 12, 2011
Daily Game Jan 12 - Shift: Freedom!
Tuesday, January 11, 2011
Daily Game Jan 11 - Vector Rush
LG Crystal
Battery – Standard battery, Li-Ion
Camera – 8 megapixel camera (3264×2448 pixels) with LED flash, autofocus and night mode, this mobile phone also has video and a secondary video-call camera
Camera – 8 megapixel camera (3264×2448 pixels) with LED flash, autofocus and night mode, this mobile phone also has video and a secondary video-call camera
Data Features – GPRS Class 12 (4+1/3+2/2+3/1+4 slots, 32 – 48 kbps), EDGE Class 10 (236.8 kbps), Wi-Fi 802.11 b/g, Bluetooth v2.0 with A2DP, USB and 3G (HSDPA, 7.2 Mbps)
Display – 3-inch TFT capacitive touchscreen (16-million colours/480 x 800 pixels) featuring S-Class Touch UI, Multi-touch input method, Accelerometer sensor for UI auto-rotate, Transparent touch-sensitive keypad, Gesture Shortcut and Handwriting recognition
Size and Weight – 105 x 52.5 x 13.4mm
Networks – 2G Network GSM 850/900/1800/1900 and 3G Network HSDPA 2100
Memory Features – Phonebook and photo-call memory, plus Call records at 40 dialled, 40 received, 40 missed calls, also comes with a microSD (TransFlash) card slot up to 16GB
Sound – Vibration alert, MP3 ringtones, Speakerphone, Downloadable polyphonic and Dolby Mobile
Other Features
• Microsoft Windows Mobile 6.1 Professional OS
• SMS, EMS & MMS Messaging
• Email
• Instant Messaging
• Java MIDP 2.0
• TV-out
• HTML, WAP 2.0/xHTML Browser
• FM radio
• FM transmitter
• Games
• DivX, XviD, MPEG4 player
• MP3, AAC, AAC+, WMA player
• Document viewer (DOC, XLS, PPT, PDF)
• Voice memo
• Organizer
• Alarm
• Calendar
• Notepad
• Calculator
• Clock
• To-do
• T9
• Microsoft Windows Mobile 6.1 Professional OS
• SMS, EMS & MMS Messaging
• Instant Messaging
• Java MIDP 2.0
• TV-out
• HTML, WAP 2.0/xHTML Browser
• FM radio
• FM transmitter
• Games
• DivX, XviD, MPEG4 player
• MP3, AAC, AAC+, WMA player
• Document viewer (DOC, XLS, PPT, PDF)
• Voice memo
• Organizer
• Alarm
• Calendar
• Notepad
• Calculator
• Clock
• To-do
• T9
Friday, January 7, 2011
Kinect Xbox 360
There’s no denying that Kinect is a fascinating piece of technology that has the potential to help continue the evolution of gaming into new and exciting frontiers. Unfortunately, you cannot write a review based purely on potential, as reviewer Eric Neigher found out the hard way. In his experience, Kinect simply isn’t ready for prime time right out of the box. Perhaps in the near future, we’ll see what it can truly do, but for now, we’re advising a wait-and-see approach to Microsoft’s motion controlled gambit.
The Kinect sensor itself is very glossy, on par with the new Xbox 360 look -- which means dust and fingerprints will settle in on the surface just nicely. The motorized stand tilts the sensor vertically for calibration, and to us felt mighty sturdy. Looking at the front, you'll see a green LED light when powered on, and three cameras. The one in the middle is the "RGB camera," as Microsoft prefers to call it -- asearlier listings have indicated, it's likely 640 x 480, 32-bit color at 30fps. The outer pair are the depth sensors, which according to Microsoft "combine an infrared projector to allow Kinect to see the room in 3D under many lighting conditions." (We were told that darker rooms would work better, and in near pitch-black testings, tracking did improve, at the cost of the RGB camera seeing virtually nothing. There's a common ground.) A quartet of microphones are used to detect what's being said and approximately from where in the room.
f I had to pinpoint Kinect's one major source of problems, it's that the camera's viewing angle is too narrow. Not only does this restrict the play area to a 6-8 foot block in front of the TV but, it can barely hold two wildly gesticulating people on screen without one of the players being cut out and told to step back into frame. In fact, to squeeze a little more viewing angle out of the camera, you're told by some games to place the Kinect on top of your TV. Great idea! Except you have to pay extra for the stand that lets you mount it securely there. And if you come too close to the camera in your excitement, it'll remind you, schoolmarmishly, to back away from the TV. I feel like if it could, Kinect would forcefully shove you back.
The Kinect sensor itself is very glossy, on par with the new Xbox 360 look -- which means dust and fingerprints will settle in on the surface just nicely. The motorized stand tilts the sensor vertically for calibration, and to us felt mighty sturdy. Looking at the front, you'll see a green LED light when powered on, and three cameras. The one in the middle is the "RGB camera," as Microsoft prefers to call it -- asearlier listings have indicated, it's likely 640 x 480, 32-bit color at 30fps. The outer pair are the depth sensors, which according to Microsoft "combine an infrared projector to allow Kinect to see the room in 3D under many lighting conditions." (We were told that darker rooms would work better, and in near pitch-black testings, tracking did improve, at the cost of the RGB camera seeing virtually nothing. There's a common ground.) A quartet of microphones are used to detect what's being said and approximately from where in the room.
f I had to pinpoint Kinect's one major source of problems, it's that the camera's viewing angle is too narrow. Not only does this restrict the play area to a 6-8 foot block in front of the TV but, it can barely hold two wildly gesticulating people on screen without one of the players being cut out and told to step back into frame. In fact, to squeeze a little more viewing angle out of the camera, you're told by some games to place the Kinect on top of your TV. Great idea! Except you have to pay extra for the stand that lets you mount it securely there. And if you come too close to the camera in your excitement, it'll remind you, schoolmarmishly, to back away from the TV. I feel like if it could, Kinect would forcefully shove you back.
Japan Demands iPhone be Filtered for Minors’ Sake
You can say anything about Japan’s flourishing adult entertainment industry, of how perverted their animated shows may be, or how its television shows can be careless when it comes to displaying naked bodies on game shows, but it has the strictest laws when it comes to mobile usage on minors. And apparently, according to Japanese government,iPhone fails on that department.
Japan’s Ministry of Internal Affairs and Communication criticized Apple and its exclusive carrier in the country, SoftBank Mobile, for not providing enough content control for minors using the iPhone. The office even asked both companies to pre-install Japan-specific content control software in iPhones as soon as possible.
SoftBank Mobile called the process impractical. Although mobile phones equipped with filtering software are common, it is the stores who are obliged to install them before selling to minors. The process, the SoftBank Mobile rep added, would require stores to ask subscribers for personal information, including credit card numbers, before installing the software on the customer’s iPhone.
Fujifilm FinePix XP30 Digital Camera
Outdoor activities can be tough. That is why taking pictures in such conditions may require having tough digital cameras. The new Fujifilm FinePix XP30 may fit right into this description.
The Fujifilm FinePix XP30 is a new digital camera designed to endure the tough outdoor conditions. It offers a 4-way protection as this digital camera is waterproof, shockproof, dust proof and even freeze proof. It features a 14 megapixel image sensor and uses a Fujinon 28mm wide lens with 5x optical zoom. This tough digital camera can also capture photos and videos in high definition quality. It also comes with a built-in GPS to help you organize your photos according to where you took them. The Fujifilm FinePix XP30 Digital Camera is set to be available by mid-February and is expected to cost around US$240.
Image Source: Fujifilm
Thursday, January 6, 2011
iPhone 4 Camera
The cameras on the new iPhone are going to be a topic of much debate, since this has been an area where Apple has been slow to innovate. The 3GS sported a measly three megapixel shooter with few bells and whistles (and no flash), and while it was fine for quick snaps, it wasn't an artist's tool by any means. The company finally seems to be listening to a public that's interested in leaving the point-and-shoot at home in favor of a phone with a capable camera, by adding a five megapixel shooter to the backside of the iPhone 4 and a VGA camera up front.
Let's first take a look at the higher-res main camera. At his WWDC keynote, Jobs said that getting great looking images wasn't just about upping the camera's megapixels, but had more to do with grabbing more photons. Increase the photon count, let more light in, and your images will look better, the thought goes. So Apple's using a newer backside-illuminated sensor that's more sensitive to light in addition to upping those megapixels -- and we must say, pictures on the iPhone 4 look stunning. Our shots looked good right out of the gate, with few problems when it came to focusing or low light. With the flash on, we managed decent if somewhat blown out results (fairly common with smaller LED flashes) though impressively, the iPhone 4 was usually able to take completely useable and even handsome photos in fairly low light without the flash. It seems like that photon situation is definitely in play, because even shots taken in fairly dark lighting came out looking good. Autofocus worked well in most situations, and we were actually able to get some impressive looking macro shots (see the flowers and Penny below). In general, we'd have no trouble using the iPhone 4's camera as a stand-in for a dedicated camera. Not only did it take beautiful shots, but the A4 and iOS 4 combo have considerably sped up the time it takes to snap pictures -- it's now almost instantaneous. Otherwise, you have options for a 5x digital zoom (which produces results that look like a digital zoom) and basic on / off / auto settings for the flash. It's pretty bare bones, and we wouldn't have minded a few basic options like white balance settings -- but c'mon, this is Apple we're talking about. Luckily, the App Store is chock full of applications that improve upon the stock camera app -- we expect to see a handful of new ones that take advantage of the new sensor soon.
Let's first take a look at the higher-res main camera. At his WWDC keynote, Jobs said that getting great looking images wasn't just about upping the camera's megapixels, but had more to do with grabbing more photons. Increase the photon count, let more light in, and your images will look better, the thought goes. So Apple's using a newer backside-illuminated sensor that's more sensitive to light in addition to upping those megapixels -- and we must say, pictures on the iPhone 4 look stunning. Our shots looked good right out of the gate, with few problems when it came to focusing or low light. With the flash on, we managed decent if somewhat blown out results (fairly common with smaller LED flashes) though impressively, the iPhone 4 was usually able to take completely useable and even handsome photos in fairly low light without the flash. It seems like that photon situation is definitely in play, because even shots taken in fairly dark lighting came out looking good. Autofocus worked well in most situations, and we were actually able to get some impressive looking macro shots (see the flowers and Penny below). In general, we'd have no trouble using the iPhone 4's camera as a stand-in for a dedicated camera. Not only did it take beautiful shots, but the A4 and iOS 4 combo have considerably sped up the time it takes to snap pictures -- it's now almost instantaneous. Otherwise, you have options for a 5x digital zoom (which produces results that look like a digital zoom) and basic on / off / auto settings for the flash. It's pretty bare bones, and we wouldn't have minded a few basic options like white balance settings -- but c'mon, this is Apple we're talking about. Luckily, the App Store is chock full of applications that improve upon the stock camera app -- we expect to see a handful of new ones that take advantage of the new sensor soon.
Review Apple iPhone 4 about Display
DISPLAY
By now you should know that iPhone 4 has an all-new display, as well. Apple is calling the LED backlit, 960 x 640 IPS screen the "Retina Display" due to its high resolution and pixel density. At the same 3.5-inches as the older screens, the new display manages an insane 326ppi pixel density along with an 800:1 contrast ratio. Steve made a huge point about the science behind this technology during his keynote, claiming that the resolution of the screen essentially tops what is perceivable by the human eye. There have been some debates as to whether or not this argument holds water, but we can tell you this: to our eyes, there has never been a more detailed, clear, or viewable screen on any mobile device.
Not only are the colors and blacks deep and rich, but you simply cannot see pixels on the screen. Okay, if you take some macro camera shots or get right up in there you can make them out, but in general use, the screen is free of jaggies of any type, unless you're looking at a last-gen app that hasn't had its artwork updated. Text rendering is incredibly clear and clean -- webpages that would be line after line of pixelated content when zoomed out on a 3GS (say, Engadget or the New York Times) are completely readable on the iPhone 4, though the text is beyond microscopic. It's impressive, and doubly impressive when you look at higher-res graphics or watch 720p video on the phone -- the detail in moving images is particularly striking. What's nice is that most apps with text in them will benefit from this tech whether or not they've been updated, as long as they're using Apple's font rendering. Text in the Engadget app, for instance, looks cleaner, clearer, and much easier to read on the new iPhone.
Because Apple is using IPS and LED technology for its screen, the iPhone 4 is mercifully visible in full sunlight, and performance in low light and at extreme viewing angles are favorable. Overall, you simply won't find a better display on a phone, and that's not just lip service.
By now you should know that iPhone 4 has an all-new display, as well. Apple is calling the LED backlit, 960 x 640 IPS screen the "Retina Display" due to its high resolution and pixel density. At the same 3.5-inches as the older screens, the new display manages an insane 326ppi pixel density along with an 800:1 contrast ratio. Steve made a huge point about the science behind this technology during his keynote, claiming that the resolution of the screen essentially tops what is perceivable by the human eye. There have been some debates as to whether or not this argument holds water, but we can tell you this: to our eyes, there has never been a more detailed, clear, or viewable screen on any mobile device.
iPhone 3GS on the left, iPhone 4 on the right |
Not only are the colors and blacks deep and rich, but you simply cannot see pixels on the screen. Okay, if you take some macro camera shots or get right up in there you can make them out, but in general use, the screen is free of jaggies of any type, unless you're looking at a last-gen app that hasn't had its artwork updated. Text rendering is incredibly clear and clean -- webpages that would be line after line of pixelated content when zoomed out on a 3GS (say, Engadget or the New York Times) are completely readable on the iPhone 4, though the text is beyond microscopic. It's impressive, and doubly impressive when you look at higher-res graphics or watch 720p video on the phone -- the detail in moving images is particularly striking. What's nice is that most apps with text in them will benefit from this tech whether or not they've been updated, as long as they're using Apple's font rendering. Text in the Engadget app, for instance, looks cleaner, clearer, and much easier to read on the new iPhone.
Nexus One up top, iPhone 4 below |
Because Apple is using IPS and LED technology for its screen, the iPhone 4 is mercifully visible in full sunlight, and performance in low light and at extreme viewing angles are favorable. Overall, you simply won't find a better display on a phone, and that's not just lip service.
Apple iPhone 4 Spec
iPhone 4 |
GENERAL | 2G Network | GSM 850 / 900 / 1800 / 1900 |
---|---|---|
3G Network | HSDPA 850 / 900 / 1900 / 2100 | |
Announced | 2010, June | |
Status | Available. Released 2010, June |
SIZE | Dimensions | 115.2 x 58.6 x 9.3 mm |
---|---|---|
Weight | 137 g |
DISPLAY | Type | LED-backlit IPS TFT, capacitive touchscreen, 16M colors |
---|---|---|
Size | 640 x 960 pixels, 3.5 inches | |
- Scratch-resistant oleophobic surface - Multi-touch input method - Accelerometer sensor for auto-rotate - Three-axis gyro sensor - Proximity sensor for auto turn-off |
SOUND | Alert types | Vibration, MP3 ringtones |
---|---|---|
Speakerphone | Yes | |
- 3.5 mm headset jack |
MEMORY | Phonebook | Practically unlimited entries and fields, Photocall |
---|---|---|
Call records | 100 received, dialed and missed calls | |
Internal | 16/32 GB storage, 512 MB RAM | |
Card slot | No |
DATA | GPRS | Class 10 (4+1/3+2 slots), 32 - 48 kbps |
---|---|---|
EDGE | Class 10, 236.8 kbps | |
3G | HSDPA, 7.2 Mbps; HSUPA, 5.76 Mbps | |
WLAN | Wi-Fi 802.11 b/g/n | |
Bluetooth | Yes, v2.1 with A2DP | |
Infrared port | No | |
USB | Yes, v2.0 |
CAMERA | Primary | 5 MP, 2592 x 1944 pixels, autofocus, LED flash,check quality |
---|---|---|
Features | Touch focus, geo-tagging | |
Video | Yes, 720p@30fps, LED video light, geo-tagging,check quality | |
Secondary | Yes, videocalling over Wi-Fi only |
FEATURES | OS | iOS 4 |
---|---|---|
CPU | 1 GHz Apple A4 processor | |
Messaging | SMS (threaded view), MMS, Email, Push Email | |
Browser | HTML (Safari) | |
Radio | No | |
Games | Downloadable, incl. motion-based | |
Colors | Black, White | |
GPS | Yes, with A-GPS support | |
Java | No | |
- MicroSIM card support only - Scratch-resistant glass back panel - Active noise cancellation with dedicated mic - Digital compass - Google Maps - Audio/video player and editor - Voice command/dial - TV-out |
BATTERY | Standard battery, Li-Po 1420mAh | |
---|---|---|
Stand-by | Up to 300 h (2G) / Up to 300 h (3G) | |
Talk time | Up to 14 h (2G) / Up to 7 h (3G) | |
Music play | Up to 40 h |
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